Morphs are what is used normally to create a sim's pregnant belly. However, the pregnant belly would not end up identical to the belly a sim gets when she is actually pregnant. You could use this to create a fake pregnant belly: it's a bit difficult because you don't have very fine control, and the process of making tiny tweaks to the slider's movement/scaling values, then loading up the game, testing, closing the game, making some more tiny tweaks. As such, you can't use a GEOM-based slider to make sims look pregnant.īone-based sliders take all the vertices which are attached to a particular bone in the sim's skeleton - for example, the left forearm bone - and move, or scale them. Because of that, if you say "move vertex #27 two inches to the left", on the dress you get a big belly, on the shirt you get a spiky armpit. These are only used for the face: different clothing meshes have vertices in different places, so vertex #27 might be on the belly on a dress, but in the armpit on a shirt. GEOM-based sliders pick out certain vertices on the sim, by ID number, and move them, say, 2 inches to the left. There are two types of custom sliders: GEOM-based and bone based. You have a few options, though not that much actual choice. You'll have to let me do some general explaining.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |